24 June 2022

British Esports describes ‘esports’ as “competitive gaming, human-v-human, usually with a spectator element to it”. In recent years, the esports industry has grown significantly – and is expected to reach an overall worth of $1.2 billion, with around 30 million monthly viewers, by the end of 2022.

In the guide, you'll find tips on a number of potential risks such as in-game purchases, inappropriate content and possible exploitation.

This guide plus many more are in the e-safety section of the website:

E-Safety - Parent Guides